Then go ahead and select the empty area (either side is ok) without the left or right corner. This will flip your selection so that it creates the other empty end of the shelf like this:Īll you have left to do is to change the appearance of the middle of the shelf.ĭeselect your current selection ( CTRL+D). Then, go in the EDIT menu, and select Transform, Flip Horizontal, like so: While holding down the ALT key, move the selection all the way on the left side of the same shelf. Press “ V” on your keyboard, this will activate the “Move Tool”. Select this empty area with the Square Marquee Tool (same tool as before) like so: In case you have trouble seeing in great detail, press CTRL+ to zoom in on the piece of furniture. Look closely at the second shelf of the bookshelf, on the right hand side.
You will now have free roam to work without having the rest of the art getting in the way. Everything but your selection should be gone. Once you’ve done it, press the “ delete” key on your keyboard. Choose “Select Inverse”, it will be the second option from the top. Right click your selection and a submenu will appear. You have now selected the object you would like to modify.
Look here to have a better idea as to how to proceed:
Once this is done, load Photoshop (or Gimp if you’d like a free alternative) and go ahead and open up your tile C graphic sheet.Īfter that, look out for the bookcase and select it with the “Rectangular Marquee Tool” (or simply press the shortcut “m” key).
Click here to download the template (linked images in articles are formatted and thus become useless in RPG Maker VX). RPG Maker VX Custom Tileset Tutorial: Step #1įirst thing you will need is your template. The process of dissecting already existing art and reassembling it into new creations is known as “ Frankenspritin****g” (like the monster). Although this does require some creativity and some artistic skill, it is definitely much more accessible to just anyone. The best solution lies in rearranging the already existent tiles to create new, unique art. Only the thing is that, creating art which will fit in harmoniously with the VX “style” is very difficult and only the most talented artists succeed at doing so. Projects which use their own art are usually more attractive and more likely to catch the eye. The constant repetition of projects using the default art makes it difficult to differentiate projects. The problem with most games is that they end up using the default tiles included in RPG Maker VX. To give you a better idea as to what can be achieved with a bit of time and practice, here’s a sample of tiles I have created by rearranging the default tiles of RPG Maker VX. I would recommend reading the previous article first in case you’re new at incorporating new art to RPG Maker VX as I will go straight to the actual creation in this article.
In this article, I will give in-depth explanations as to how to proceed. (The icon with the multi-colored shapes on the top bar).In a previous article, I introduced the basics for creating your own custom tiles for your game. Open your VX project, and open the resource manager. Save the tileset somewhere that you can find it and name it "Tile E." 3. Find the tileset that you want to import, they can be found online or can be made. The purpose of this blank page is to allow people to add their own collection of tiles to the tileset. And four "Character" levels, referred to as B, C, D, and E, pages. It contains one "Ground" Level, referred to as page A. So, you couldn't use some tiles from the "Dungeon" tileset, and some from the "Town" tileset on a single map. For example, in RM03 (Rpg Maker 2003 edition) there is a "Town" tileset, and a "Dungeon" tileset.
When I say "previous RM software can use multiple tilesets." I mean that they have several groups of tiles that go together, and you can use one at a time. For and example, a B level tile might be a cupboard, that would sit on top of an A level tile, like a floor. These are often referred to as "A" and "B" levels. There are two different types of tiles in a tileset, Below, and Character level. A tileset is a group of "tiles" (or drag-on squares) that an RM software can work with. Unlike previous RM software, RMVX (Rpg Maker Vista&XP edition) only allows you to use one tileset. Before we get started, let's talk about the tile system in VX.
I am surprised that many people don't know how to import tiles into "Tile E" in Rpg maker VX.